Armstech

Armstech is a skill that allows for the creation, modification, and enhancement of technological weapons.

Those with the Armstech skill can craft the following kinds of items:

Weapon Customizations

Any weapon that can be crafted by Armstech can also be customized. Customization modifies the weapon to suit a particular style. It does not interfere with Weapon Upgrades or consume upgrade slots; it is entirely separate.

Redoubt, alacrity, etc .

Weapon Upgrades

All weapons have one upgrade slot, by default. They can be modified to gain more slots. See Upgrades for more information. (Tech Level 2+ weapons have more slots.)

Any upgrade can be applied to any weapon. However, if the weapon's tech level is less than the upgrade's tech level, the upgrade slot cost is increased by the difference.

Tech Level 0

These upgrades take up 0 slots.

Modification Applies To Description Availablity Cost Source
Bayonet Ring

Ranged

Mount a melee weapon on a gun.

Common

25

SNV 42
Bipod

Ranged

A mount to make aiming easier.

Common

50

SNV 42
Double Trigger

Ranged

Hair-trigger reduces inaccuracy due to trigger pull.

Common

75

SNV 42
Overload Switch

Any1

Destroy weapon to create explosion.

Military

50

SNV 42
Sniper Switch

Ranged

Use autofire-only weapon in single-fire mode.

Licensed

100

SNV 42
Targeting Scope, standard

Ranged

Scope enhances ranged firing.

Common

100

SNV 42
Targeting Scope, low-light

Ranged

Scope with nightvision.

Common

500

SNV 42
Retractable Stock

Ranged

Makes stock retractable.

Common

50

SNV 42

1 Applies only to powered weapons (using an Energy Cell, Power Pack, or similar)

Tech Level 1

These upgrades use 1 upgrade slot, except as noted in the description.

Modification Applies To Description Availability Cost Source
Ion Charger

Melee2

Adds 2d6 EM (stun) to melee weapon.

Licensed

250

SNV 42
Missile Load

Grenade

Converts grenade into missile.

Military

50

SNV 42
Neutronium Reinforcement

Melee2

Adds +1 critical threat and armor penetration to melee weapon.

Military

500

SNV 42
Pulse Charger

Ranged1

Increase die type by one, higher ammo use.

Military

250

3.2

Targeting Computer

Ranged

Makes aiming effortless.

Licensed

500

3.2

Rapid Recycler

Ranged1

Adds burst/autofire to a single-fire weapon.

Military

250

SNV 42
Slinker

Ranged3

Converts slugthrower or missile launcher to fire seeking missiles.

Licensed

250

SNV 42
1 Applies only to powered weapons (using an Energy Cell, Power Pack, or similar)
2 Applies only to melee weapons made out of physical matter; does not apply to lightsabers.
3 Applies only to weapons that fire a physical projectile; does not apply to blasters.

Tech Level 2

These upgrades use 2 upgrade slots, except as noted in the description.

Modification Applies To Description Availability Cost Source
Gyroscopic Stabilizer

Ranged

Holds weapon steady for better aim.

Rare

1,000

3.2

Gamma Gas Canister

Ranged4

Blaster bolts are invisible and inaudible.

Rare, Military

1,000

3.2

TAG System

Ranged

Shoot up to 3 targets at once.

Restricted

2,000

3.2

2500K Supercharger

Ranged4

Super-hot plasma melts through armor.

Illegal

2,000

3.2

Ion Matrix Destabilizer

Ranged4

Plasma bolts explode in burst 1.

Restricted

4,000

3.2

Poison Injector

Melee2

Blade injects poison into victim.

Illegal

1,000

3.2

Static Retributor

Melee2

Blade zaps wielder of parrying blade, or unlucky victim.

Illegal

2,000

3.2

2 Applies only to melee weapons made out of physical matter; does not apply to lightsabers.
4 Applies only to blasters.

Advanced-Tech Weapons

Hybrid Weapons

Incinerator/pulse rifle/flamethrower/grenade launcher/toothpick!

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